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HuFi // Vicarious Voyeurism Experience: VVE


HuFi: A Subscription-Based Platform of
User Generated First Person Immersible Content. Physical Reality is now balanced by immersive/extended reality (XR), adding and creating new experiences.
The proliferation of the Internet of Things (IoT), smart devices, and 5G(+), the premise of reality has changed from constant, predictable surroundings to a continuously-evolving real and virtual experience.

Take the *Friction away from Vicarious Voyeurism 

User Generated Content for followers who demand next-level fan engagement. Instead of watching a video, their fans will want to actually experience a Creative’s lifestyle and will be able to due to the advancement of “immersible” innovations that continue to evolve.

Be Like Mike // The first “Vicarious Branded” Athlete.

Be Like Mike was first in both The Washington Post‘s ranking of Jordan’s top 23 commercials,  as well as the list of greatest sports commercials ranked by USA Today subsidiary, For The Win.

HuFu_Image_2

HuFi™ Drawings: Origin Story // 12/11/2016

Computer application software for wireless devices, namely, software for human proprioception in the nature of software used to track, collect, store, analyze, and quantify data obtained from sensors that can be placed on a moving object in order to track, analyze, and quantify the motion and position of the object so that the motion and position can be reproduced, recreated, or studied by individuals or machines. FIRST USE: 20161211. FIRST USE IN COMMERCE: 20161211

PROBLEM

Currently, the industry has yet to create a standardized exchange where content creators can upload first-person immersive files for followers who seek a vicarious experience.

As Immersion Technology Increases, fully engaged first-person immersion will become a modern way to experience “fandom”. 

Without a standardized platform to promote and monetize the use of emerging immersive technologies that allow first-person engagement, mass adoption will become challenging for content creators and fan engagement.

SOLUTION

Users upload Immersible Content that includes (but not limited to) haptic, visual, sound, and motion sensory (proprioception) for subscribers who are able to experience full immersion on their end. This defines the “Vicarious Voyeurisms Experience”.

By monetizing first-person immersive content for network consumption, users and fans will take advantage of successful network-based outlets where they will be able to grow their fanbase in unison with other interested parties.

Tech companies who produce audio/visual, haptic, and emerging immersive technologies are able to consolidate their output models thereby increasing the rate of mass adoption.

Business Model

HuFi™: A Subscription-Based Platform of User Generated First Person Immersible Content

Users are able to choose the level of immersion based on their input. As emerging technologies adopt the HuFi platform as becoming the standard, access to technologies and third party software will assist in the transition of specialized content for creation and engagement.

HuFi™ will receive a percentage of subscription fees while also providing additional add-on services for current and future fan consumption.

HuFi™ will also provide internal SEO algorithms for users and advertisers who engage in immersive activity.

Technology

The intersection of Immersible User Generated Content with the Mass Adoption of current and future software and hardware will produce a sweet spot for prepared business models such as HuFi™. 

Vicarious Voyeurism combines elements of all three for an enhanced unique user experience from a first-person point of view.  

Current Realities include:

Virtual Reality (VR) – An entirely simulated environment that lets the user feel immersed in a digital-only world.

Augmented Reality (AR) –The enhancement of the physical environment by adding digital images and experiences. Users frequently experience AR through smartphone cameras.

Mixed reality (MR) –The interaction between physical and digital objects. MR uses the strengths and benefits of both AR and VR to optimize user experience.

Marketing and Sales

Subscription Based Fan Consumption is proven with markets similar to Twitch and Patreon. Content Creators become financially autonomous, therefore motivated to promote and produce their brand for financial gain and notoriety.

HuFi™ will be marketed to Content Creators, Fans, and Immersive Technology Companies who are vying for the adoption of their products for mass consumption.

Top-tier entertainers (sports, music, etc.) and lifestyle brands will be pursued for exclusive partnerships to promote the HuFi™ brand and business model.

Second Tier Content Creators with intimate connections to their fan base are proven Early Adopters.

HuFi™ will actively pursue partnerships with all Immersive Technology brands and products. 

Competition

HuFi™ is breaking into a unique market of speculative consumer-generated content for virtual markets. Augmented Reality and Metaverse are not competitors but act as enablers for progressive niche markets within the XR (Extended Reality) sector. 

Current subscription-based models like Patreon and Twitch are tethered to their current models but should Vicarious Voyeurism Experience networks reach critical mass, they would be able to adapt.  

TikTok was able to create a “Shorts” market for content creatives.  Facebook and Instagram who were predecessors are now updating their models with unsavory reviews due to a change in user experience.

Being first to market and establishing relations with content creators and immersive technology brands looking for traction is imperative to combat cross-over models from existing platforms.

Financial Projections and Key Metrics 

Engage with first round of Industry Advisors.

Locate Seed Funding from Friends, Family and Associates.

Campaign for Key Industry Alliances within the Immersive and Content Creative Sector.

Exploit both HuFi™ (Human Fidelity) IP including Trademark and Patent as Leverage.

Management Team

Founder: Robert G.L. Newkirk III d/b/a RGLN3, LLC.

Founder of Chum Alum, a specialized IP firm for speculative markets. Concertation on W3 Immersion Markets & Layer 2 Blockchain.

Advisor: Ken Malone, Founder of Early Charm Venture.

Advisor: Keith Gill, CoFounder of Free Candy Brand Managment.

KOLOR // Artificial Industrialist

KOLOR Looks Forward to Building With You!

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